Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multipart campaigns and how to take an entire solar system. Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The original joined edition is no longer available. On 21 March 2022 the content of Interstellar Operations was split into two new books that are sold separately: Interstellar Operations: Alternate Eras and Interstellar Operations: BattleForce. This article covers this particular release until the finalized product is released. Initially, Interstellar Operations was released as a Beta version. They are broken up on size scaling of force from Company/Trinary size units to multiregiment task forces to be used to conquer entire solar systems. The last section of the book has various rules that allows large scale campaigns on interplanetary levels. It also provides rules for use and construction of unusual and rare combat units such as Land Air Mechs, superheavy BattleMechs, and QuadVees. The book is broken up in sections which covers era-specific experimental technologies from the Age of War to the Late Dark Age Era. Strategic Game: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare-combat, technology, subterfuge and assassination, politics and more-is provided.Interstellar Operations is the last of a series of core rulebooks written for BattleTech. Infantry Platoon Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided. AeroTech 2 Operations Rules: Expanded rules provide additional depth of play for any AeroTech 2 game, as well as integrated BattleTech and AeroTech 2 play. BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force. Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe. Now you can recreate it! The Classic BattleTech Combat Operations rules expansion is the most comprehensive rules system for campaign play ever published for BattleTech. The FedCom Civil War: 89 Federated Suns regiments/RCT/Militia units 75 Lyran Alliance regiments/RCT/Militia units 41 mercenary regiments 8 ComStar Divisions 11 Draconis Combine regiments 2 Capellan Confederation regiments All fought across a thousand lights on well over a hundred planetary systems for five long years.
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